Hello, Here, for macos and iOS I have: QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps, true);
Then all my images are defined 3 times (for example img1.png, i...@2x.png, i...@3x.png at different sizes), plus if I generate an image I manage devicePixelRatio() programmatically.
That way retina screens are taken in consideration. Philippe Le 05-10-2016 18:13, Nuno Santos a écrit :
Hi, I have recently my apps on iPhone 6 Plus. I didn’t find the image sharp. Does anyone feels the same? I’m wondering if there is something of operation I need to make my app support it. Is there any special procedure I’m not aware of? Thanks, Regards, Nuno _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest
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