Hi, I am trying to pass a QMatrix object to my shader, but instead of receiving an identity matrix all field are null.
Here is my parameter declaration : mTexCoordTransform(new Qt3DRender::QParameter(QStringLiteral("u_texCoordTransform"), QMatrix())) And here my uniform declaration in the shader : uniform highp mat3 u_texCoordTransform; Is it a bug or is there a something wrong with my uniform declaration? -- Xavier
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