Hi,

is there a way to find out more information about the wireframe shading
technique used in the Qt3D wireframe example (robustwireframe). Is there a
paper this technique is based on? (Maybe this one from Nvidia ?:
http://developer.download.nvidia.com/SDK/10/direct3d/Source/SolidWireframe/Doc/SolidWireframe.pdf
)
I want to modify the shader to support Surface_mesh topology, basically I
want to wireframe quads and triangles but I couldn't figure it out the
implementation by myself.

Cheers,
Catalin
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