Hello all,

I have a list of lines (QLineF) in 2D space. Some might represent a closed polygon, some others are just a line or represent a non closed polygon. Classical problem: I need to detect if another given line is crossing one of the lines in the list. I don't need the crossing point, just to know if it crosses or not.

For the time being, I just iterate on the list and use QLineF::intersects(). This is of course badly slow.

I read that post (and many others): http://stackoverflow.com/questions/9393672/intersection-point-of-qpainterpath-and-line-find-qpainterpath-y-by-x

Using a QPainterPath seems the right idea, but as it seems it does not work with a single line, so maybe I should convert the line in a tiny rectangle to be able to use QPainterPath::intersects(). Will that be faster?

Before I try that, I was wondering if someone has a better idea as of what class to use in qt to solve this? Calculation speed is the most important thing in my case.

Thanks for pointing me in the right direction
Philippe Lelong
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