What is your target launch time ? Because in my apps I use a splash.qml file that contains an Image, an Animator and a Loader. Anything else. And then the Loader will load the real main.qml of the application. In that way, the launch time is around 2 seconds… then with a bit of creativity into the Animator you can craft an animation that fakes load all other elements of your user interface.
Ciao, Gianluca. > On 19 Jul 2016, at 15:16, Jason H <jh...@gmx.com> wrote: > > I am taking a stab here on why it takes to long to launch a mobile app on > Android and iOS. I'm guessing the bulk of the time is to load the 13MB of Qt > libraries. I'm wondering if there is anything I (or Qt) can do to get a > launch screen up quicker, (reducing the time from launch to a screen- even if > static). Maybe there is a way to get the launch screen up via native methods, > then dynamically load Qt libraries, then start the app? I already use a > Loader to get the main UI up ASAP, then load the rest of the app. > > I'm also familiar with launch screens (xib, launch images) on iOS and the > drawable hack in the android manifest. I am already using those when using > those, I'm targeting the time spent to get those up. > > > _______________________________________________ > Interest mailing list > Interest@qt-project.org > http://lists.qt-project.org/mailman/listinfo/interest _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest