> On 6 Jun 2016, at 12:29, Gunnar Sletta <gun...@sletta.org> wrote:
> 
>> On 06 Jun 2016, at 09:27, Artem Fedoskin <afedosk...@gmail.com> wrote:
>> Another question - is there any way to draw text solely in Scene Graph using 
>> QSG classes? I need to draw a lot of text labels and what only came to my 
>> mind is to draw them using QPainter on a QImage and store it as a 
>> QSGSimpleTextureNode in the node itself.
> 
> Nope, the text API is all internally, unfortunately. Going through the QImage 
> + texture node code path shouldn't be too bad though.

It’s not impossible to put text into the scenegraph from C++, but you will need 
to use private APIs, so you will be tied to a range of Qt versions where those 
private APIs don’t change.  You can use QTextLayout to generate QGlyphRuns, and 
create a QSGGlyphNode for each.  Some other QSG stuff is public (and there are 
examples in qtdeclarative/examples/quick/scenegraph), but QSGGlyphNode isn't.

It may turn out that rendering textures with QPainter, as you suggest, is 
faster anyway.

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