> On 6 Jun 2016, at 12:29, Gunnar Sletta <gun...@sletta.org> wrote: > >> On 06 Jun 2016, at 09:27, Artem Fedoskin <afedosk...@gmail.com> wrote: >> Another question - is there any way to draw text solely in Scene Graph using >> QSG classes? I need to draw a lot of text labels and what only came to my >> mind is to draw them using QPainter on a QImage and store it as a >> QSGSimpleTextureNode in the node itself. > > Nope, the text API is all internally, unfortunately. Going through the QImage > + texture node code path shouldn't be too bad though.
It’s not impossible to put text into the scenegraph from C++, but you will need to use private APIs, so you will be tied to a range of Qt versions where those private APIs don’t change. You can use QTextLayout to generate QGlyphRuns, and create a QSGGlyphNode for each. Some other QSG stuff is public (and there are examples in qtdeclarative/examples/quick/scenegraph), but QSGGlyphNode isn't. It may turn out that rendering textures with QPainter, as you suggest, is faster anyway. _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest