Hi, I found a really interesting SSAO post process (Line-Sweep Ambient Obscurance <http://wili.cc/research/lsao/>), but the reference implementation is written in cuda and it exist a OpenCL port. So I would know if it can be integrated with Qt3D using OpenCL. If it's already possible to do it, do the support of OpenCL continue with future renderer backends (vulkan, DX12)?
-- Xavier
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