On Fri, Apr 29, 2016 at 1:55 PM, Ola Røer Thorsen <o...@silentwings.no>
wrote:

>
> float a = 1.0f;
> float b = 2.0*a; // BAD!
> float b = 2.0f*a; // Good!
>

Pretty sure that this would be a non-problem starting at -O1 optimization
level.
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