Hi Ramy, The lights in in Qt3D are virtual lights, they light up objects in the scene, but the lights themselves are not visible. To achieve what you are describing, you need a more sophisticated rendering algorithm. You should be able to do it in Qt3D, but not simply by using the built-in lights. A good way to start is probably to google 'volumetric lighting'.
Happy hacking :) Cheers, Harald On Apr 20, 2016 16:27, "Ramy Atalla via Interest" <interest@qt-project.org> wrote: > Hello > There are different kinds of lights (Spot,Point,Directional,etc) in QT3D,I > am trying to emulate a car headlights with foggy rays effect and taillights > glowing effect . which one you recommend to use and if you can provide me > with a simple example will be great. > Thanks > Ramy > > > _______________________________________________ > Interest mailing list > Interest@qt-project.org > http://lists.qt-project.org/mailman/listinfo/interest > >
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