Hi Ramy,

The lights in in Qt3D are virtual lights, they light up objects in the
scene, but the lights themselves are not visible. To achieve what you are
describing, you need a more sophisticated rendering algorithm. You should
be able to do it in Qt3D, but not simply by using the built-in lights. A
good way to start is probably to google 'volumetric lighting'.

Happy hacking :)

Cheers,
Harald
On Apr 20, 2016 16:27, "Ramy Atalla via Interest" <interest@qt-project.org>
wrote:

> Hello
> There are different kinds of lights (Spot,Point,Directional,etc) in QT3D,I
> am trying to emulate a car headlights with foggy rays effect and taillights
> glowing effect . which one you recommend to use and if you can provide me
> with a simple example will be great.
> Thanks
> Ramy
>
>
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