I have a very simple pause button:
        Canvas {
                id: pauseCanvas
                anchors.fill: parent
                onWidthChanged: requestPaint()
                onHeightChanged: requestPaint()
                onPaint: {
                        var ctx = getContext('2d');
                        ctx.save()
                        ctx.clearRect(0,0, width,height)
                        ctx.fillStyle = color;
                        ctx.rect(0.125*width, 0.05*height, 0.25*width, 
0.90*height);
                        ctx.fill();
                        ctx.rect(0.625*width, 0.05*height, 0.25*width, 
0.90*height);
                        ctx.fill();
                        ctx.restore();
                }
        }

The problem is when I resize the window (which in turn resizes the canvas), I 
get artifacts of previous draws. If the window is made larger (corner drag or 
maximize) I can see the smaller original rectangles. And vice-versa. 

How can I get Canvas to play nice?


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