Hi, I've built the opengl32sw.dll with the instructions in the Qt Wiki https://wiki.qt.io/Cross_compiling_Mesa_for_Windows When running an application with the QT_OPENGL=software I always get a dialog that says that it failed to create a OpenGL context.
I've also tried with the prebuilt opengl32sw.dll from http://download.qt.io/development_releases/prebuilt/llvmpipe/windows/ and with that there is no complaints but I've seen some crashes within the opengl32sw.dll and there is also a bug report for similar situation with Qt Creator: https://bugreports.qt.io/browse/QTBUG-48222 I also built the opengl32sw.dll with instructions in the Mesa3D site and that works in the computer it was built in but on other computers I get the same error dialog. I'd like to know how is the Qt prebuilt opengl32sw.dll built so that I could build it myself also. Thank you, Kimmo -- This email is intended solely for the person or entity to which it is addressed and may contain confidential and/or privileged information. If you are not the intended recipient and have received this email in error, please notify BroadSoft, Inc. immediately by replying to this message, and destroy all copies of this message, along with any attachment, prior to reading, distributing or copying it.
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