Hello, It (most probably) is a problem with my code. I've created two aspect engines (this is in a widget and I have two instances). I suppose having two aspect engines is not allowed? I've done it this way, because the aspect engine handles a single surface/window. Interestingly, it happens only with the logic aspect. On a related note, what would be the proper way to use two gl windows with Qt3D?
Kind regards. On Thu, Dec 17, 2015 at 10:52 AM, Sean Harmer <sean.har...@kdab.com> wrote: > Hi, > > Can you file a bugreport with a small test case for this please? This was > certainly working in the cases I tested. Perhaps there's a regression we > need > to fix. > > Thanks, > > Sean > > On Thursday 17 Dec 2015 09:51:51 Nye wrote: > > Hello, > > It seems for some reason that adding a logic aspect to the aspect engine > > causes the application to "hang" on exit. My guess is that for some > reason > > the shutdown sequence is not executing properly and the threads in the > pool > > are left in waiting. Is there currently a workaround for that (i.e. can I > > manually shutdown the aspect engine)? I'm creating the aspect engine on > the > > stack, maybe this is an issue? > > I'm developing on Debian stretch with 4.2 kernel, if that helps. Qt3D is > > compiled from the most recent source available in the git repository for > > the 5.6 branch. > > > > Kind regards. > > -- > Dr Sean Harmer | sean.har...@kdab.com | Managing Director UK > KDAB (UK) Ltd, a KDAB Group company > Tel. +44 (0)1625 809908; Sweden (HQ) +46-563-540090 > Mobile: +44 (0)7545 140604 > KDAB - Qt Experts >
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