We've just started testing our application using Qt 5.6 (self built from Nov. 10 git checkout).
It appears that the behavior of QDesktopWidget::logicalDpiX (and Y) has changed since Qt 5.5. We bought a Dell Inspiron 15 laptop with a High DPI display. If I open Control Panel, choose Display, and click the "set a custom scaling level" link, the scaling factor was set to 250% out of the box. When we run our application and call QApplication::desktop()->logicalDpiX(), the value returned is 80. Using Qt 5.5, that would have returned 240 (2.5 * 96). Is this change intentional? This change breaks a lot of the drawing code in our application, and so I'd like to know whether we need to adapt our application or if I should report this as a bug. Additionally, I notice that if I call QApplication::desktop()->devicePixelRatioF(), the returned value is 3. I would expect that 2.5 is returned. I see the note at https://doc-snapshots.qt.io/qt5-5.6/highdpi.html that says: Note: Non-integer scale factors may cause significant scaling/painting artifacts. That's unfortunate, as I suspect that non-integer scale factors will be relatively common. I can change the scale factor to 200%, but when I do that everything is a little too small, and I'm relatively young and have good eyesight. Requiring our users to use integer scale factors is something we'd rather not do. Thanks Adam
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