On Oct 27, 2015, at 4:19 AM, Robert Iakobashvili via Interest 
<interest@qt-project.org<mailto:interest@qt-project.org>> wrote:

On Tue, Oct 27, 2015 at 10:37 AM, Roman Wüger 
<interest@qt-project.org<mailto:interest@qt-project.org>> wrote:
Hello,

Is it at the moment possible to develop iOS apps only with Qt Widgets and 
without any QML?

Thanks in advance
_______________________________________________

We are doing that for a rather simple GUI,
but mixing it with native popover windows.

Overall, Qt iOS and Android teams are mainly supporting QML
and widgets are considered a second class priority.

Think twice before using Qt at mobile platforms
and consider native development.


I agree with Robert’s recommendation.

I develop a Qt Widget app targeting Android, iOS, OS X, and Windows.  Embedded 
Linux may become another target.  When you want a single source code to support 
all these targets Qt can make sense.

However a Qt widget app can be ugly on Android and iOS.  Buttons and tables 
appear too small for fingers.  Font size is out of proportion.  The touch 
interface is not natural, it can take a lot of hacking, or it just does not 
work.  While the app will look good on desktops and can be usable on a Samsung 
S4 phone, Nexus 7 or iPad tablets, it will likely not look good on smaller 
screen iPhone 5 and Moto G devices.  UI scaling for various resolutions with 
widgets is really hard.  You will likely need to interface to native java or 
Objective-C to accomplish things you cannot do through Qt.

If I was supporting *only* Android or iOS I would give 
Xamarin<https://xamarin.com/> or one of the HTML 5 frameworks such as Apache 
Cordova<https://cordova.apache.org/> serious research.  I understand with 
Xamarin you can do all your business logic in C# and use their generic forms 
library for the UI.  Or do all your business logic in C# and create the UI 
using C# interface to the native UI elements.  You could even support Windows 
phone which may make a one or two customers happy. ;-)

However, if you need to support desktops too, Xamarin may not be so good.  
Disclaimer: I have not used Xamarin.

-Ed
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