Hello List: For those who are using Loader in QML but triggering that loader from C++, I came across a usage pattern technique that may have utility for some.
During the execution of the C++, loading "componentSource" is NOT a synchronous operation if your loader is set to Async == true In the Loader::onLoaded() function, call an INVOKABLE back into C++ to inform C++ that the loader is finished by setting some visible C++ flag Then inside your C++, execute QGuiApplication::processEvents() immediately after setting "componentSource" and wait for the flag to be set and then you may proceed to interact with the freshly loaded QML objects inside C++ knowing the loader has finished its job. This allows what is largely an asynchronous process to be made more "synchronous" inside your C++, thus allowing you to continue in C++ with your GUI logic close to where you loaded the QML to begin with. I use a timeout to guard against QML errors should my loader stumble into poorly formed QML. You can always try to handle the QMLEngine::warnings() signal, but that is a work in progress. I never set my Loader to be synchronous so that I never block the Gui Thread with QML loading operations. Hope the idea resonates with someone in the list. Cheers, md -- No spell checkers were harmed during the creation of this message. _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest