Hi,

Behind the scenes the new 5.6 support is actually a rewrite, where we have 
moved the implementation from the platform plugins to QtGui.

The user-visible changes are the environment variables:

        QT_DEVICE_PIXEL_RATIO: deprecated, and replaced by

        QT_SCALE_FACTOR: which takes a numeric scale factor, and

        QT_AUTO_SCREEN_SCALE_FACTOR: (bool) reads the OS settings on X11 and 
Windows.

There is no corresponding C++ API for applications at this point. One way 
around that is to call qputenv() as the very  first thing in main(). 

I’m not too familiar with the Windows particulars. I can answer general 
questions about High DPI support if there are any.

Morten

> On 21 Sep 2015, at 19:52, Pavlo Dyachenko <upa...@gmail.com> wrote:
> 
> Yes, it seems that there are some minor improvements, however QT_SCALE_FACTOR 
> variable still only supports numeric values.
> 
> On 21 September 2015 at 16:36, Adam Light <acli...@gmail.com> wrote:
> 
> 
> On Fri, Sep 18, 2015 at 1:38 AM, Pavlo Dyachenko <upa...@gmail.com> wrote:
> Hi QT team, I posted a question on the forum about high DPI support but then 
> was recommended this mailing list instead:
> According to documentation here http://doc.qt.io/qt-5/highdpi.html QT 5.4+ 
> introduces high DPI support. However, either I’m missing something 
> fundamental or the current support is still in very early stages. I’m writing 
> a brand new application so I have a chance to do it right from the ground up. 
> I understand that I would have to use layouts instead of fixed positioning 
> etc, but there always going to be cases in which I would have to specify, for 
> example a minimum/maximum size of a control. I can specify them in the 
> editor, but these are device pixels. So if I change my Windows settings to 
> use 150% DPI then min/max values in the editor would be too small. Of course 
> I can obtain that ratio and adjust all the required values in code, but then 
> what kind of high DPI support does QT give for me if I have to do everything 
> by hand? I mean how is it different to pre QT 5.4?
> 
> Then an interesting one is QT_DEVICE_PIXEL_RATIO environment variable. It 
> does exactly what I need, it multiplies all pixels set in editor by a factor. 
> But why is it an environment variable and not a per application setting? Why 
> does it only support integer values of 2, 3 etc, since we know that Windows 
> has settings like 125, 150% etc. and why couldn’t it automatically read the 
> Windows setting and set itself to that value?
> 
> 
> Though I have not yet tried it, my understanding is that in Qt 5.6, the 
> support for HiDPI has been improved. See 
> https://doc-snapshots.qt.io/qt5-5.6/highdpi.html for the most recent 
> documentation.
> 
> Adam 
> 
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