On 16/09/2015 15:20, privet56 hotmail.com wrote:

Hi,

after reading the discussion on
https://forum.qt.io/topic/57239/qt3d-basic-shapes-c-example-doesn-t-run/4
I fixed the code in "window.h" of the Qt3D-demos, and now, most of the demo-apps are working
(this was a fix for weak onboard intel graphic cards)

However, some of the Qt3D demo execuatables have still ~errors (=application remains completely black):
    1) assimp*
    2) deferred-renderer*
    3) multiviewport
    4) tesselation-models

5) and I see no difference with and without referencing "test_scene.dae" with SceneLoader in the output of the project "playgorund-qml".
    What should I expect to see when I reference "test_scene.dae"?
( this is what I see: http://privet.bplaced.net/temp/playground-qml.png )

How can I fix these errors to be able to see the result with my weak+old Intel graphic card (Intel HD Graphics 3000) on win7?

The examples using assimp are likely not working due to the absence of assimp on your system when Qt3D was built. In Qt 5.6 we now ship assimp with Qt3D so that should already be solved.

For the deferred example this is likely because your old Intel GPU doesn't support one of the texture formats used in the FBO as a renderable target. Could try usign soem different texture formats.

If your card is old it likely doesn't support tessellation either (OpenGL 4.x feature). Only hope here is to upgrade to a newer GPU and drivers.

Cheers,

Sean


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KDAB (UK) Ltd, a KDAB Group company
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