Isn't there anyone who knows how to clip an Item and all its children in a non-rectangular fashion?
Maybe It could be done with a ShaderEffect? I had a look at OpacityMask but I could not figure out how to use it in my context. br Richard On 09/02/2015 04:15 PM, Richard Öhlinger wrote: > Hello! > I'm porting our Quick 1 application to Quick 2. > In our application we had an triangle shaped item with a clipping path. > All child Items in QML (e.g. our Buttons) will be clipped to that > triangular shape > > //in C'tor: > this->setFlag(QGraphicsItem::ItemHasNoContents, false); > this->setFlag(QGraphicsItem::ItemClipsChildrenToShape, true); > > //in paint just drawing the triangle > painter->drawPath(m_painterPath); > > but the most important thing was overriding the QGraphicsItem::shape() > method which returned the triangular shape which Quick 1 would use for > clipping > > But how would I do that with a QQuickItem? > I've ported the drawing of the triangle by overriding > QQuickItem::updatePaintNode. > There I'd return a QSGClipNode which would perform the nessesary > clipping, but this will only clip the SG-children. But QML child Items > won't be scene graph children. > > Does anyone have a solution? > > br > Richard > _______________________________________________ > Interest mailing list > Interest@qt-project.org > http://lists.qt-project.org/mailman/listinfo/interest _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest