Dear mailing list, First time I write here, I posted this yesterday on the QtQuick forum and a user recommended me to post on this mailing list.
I noticed some heavy cpu usage in a QtQuick (using Qt5.5) osx app compared to an equivalent Native OSX app. Around 5% more cpu usage with a simple app, up to 15% more with more complex OpenGL tasks. Both are using Core profile Version: 4.1 INTEL-10.6.33 GLSL: 4.10 In QtQuick I do openGL inside a QQuickFramebufferObject as I've seen advised many times. In OSX I draw inside a subclass of NSOpenGLView. Here are the OpenGL Profiler statistics: http://pastebin.com/uWyy8RMk <http://pastebin.com/uWyy8RMk> Where you can see that CGLFlushDrawable takes so much longer in QtQuick (avg 15418.39 microsec) than in Native OSX App (avg 1287.65 microsec). I know that what CGLFlushDrawable really does is to set the internal OpenGL state and then do the drawing, so I wonder if I am misusing QtQuick OpenGL somehow. Here is how I set up OpenGL in QtQuick app: QSurfaceFormat f; f.setVersion(4, 1); f.setProfile(QSurfaceFormat::CoreProfile); QSurfaceFormat::setDefaultFormat(f); Then, when setting the framebuffer (inside QQuickFramebufferObject::Renderer method createFramebufferObject): QOpenGLFramebufferObjectFormat format; format.setAttachment(QOpenGLFramebufferObject::Depth); format.setInternalTextureFormat(GL_RGB); format.setSamples(0); I really hope there is a solution that makes me achieve similar performance because I really enjoy QML and I'd like to continue using it. Hardware used: MacBookPro 13'' with retina screen, cpu: 3 GHz Intel Core i7 gpu: Intel Iris 1536 MB Best, Bruno Di Giorgi
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