On 10 Jul 2015, at 12:50, Rogerio Nicolau <r.nico...@learningclip.co.uk> wrote:

> Hi
> 
> This is a hardware specific issue and I suspect a problem in a lower 
> layer than Qt, but I wanted to check if anyone might have some other idea.
> 
> The problem happens on a Tegra Note Android tablet, other 
> hardware/platforms work fine. When I set a Canvas object's renderTarget 
> to Canvas.FramebufferObject and use a Context2D to draw to it, what is 
> drawn on the screen is scaled down by a factor of 0.625 (even though the 
> canvas transform has not been changed in anyway).
> Using Canvas.Image does not cause the problem, unfortunately I can't use 
> that because it is too slow (basically the app captures mouse move 
> events to sketch in real time and the capture rate decreases too much).
> 
> Any suggestions?

How small are you trying to render?  I noticed this only at small sizes, on 
Linux, so worked around it by setting the Canvas width and height to double the 
desired size and then setting scale to 0.5.  But I wasn’t trying to draw 
interactively with the mouse, so that’s kindof an impractical workaround in 
that case...

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