I was pretty sure that it include the in-app purchase !

When three month ago was near to buy the indie license the big motivation was 
because it was included the in-app purchase.
They removed now ?


> On 10 Jul 2015, at 10:53, maitai <mai...@virtual-winds.org> wrote:
> 
> What is really strange to me is that the indie license specifically targetted 
> on android and ios stores does not include in-app purchases api from qt... we 
> are supposed to do it ourselves and reinvent the wheel on our side.
> 
> Maybe we should decide to share that kind of stuff between us outside of qt? 
> 
> 
> -------- Message d'origine --------
> De : "John C. Turnbull" <ozem...@ozemail.com.au> 
> Date : 10/07/2015 11:19 (GMT+01:00) 
> À : Gian Maxera <gmax...@gmail.com> 
> Cc : derrick.hes...@theqtcompany.com, Nuno Santos 
> <nunosan...@imaginando.net>, interest@qt-project.org 
> Objet : Re: [Interest] Indie Mobil Program terminated? 
> 
> It's a starting point for discussion of a whole new pricing model.
> 
> The important thing is that everyone should be able to afford to develop with 
> Qt. The Qt Company should benefit if a Qt app makes a million sales and this 
> would be balanced by all those apps which are complete duds.
> 
> I know there's more complexity than what I have proposed but as a starting 
> point to a new model where everyone can afford to use Qt will end with a 
> model where developers flock to Qt by the thousands and The Qt Company will 
> remain viable if not extremely successful.
> 
> -jct
> 
> On 10 Jul 2015, at 18:42, Gian Maxera <gmax...@gmail.com 
> <mailto:gmax...@gmail.com>> wrote:
> 
>> It seems a good idea … but how can you be implemented ? I see big problem of 
>> implementation.
>> The mobile app world it’s pretty straightforward because the app can be sold 
>> only by Apple or Google Play store … and they can take money directly from 
>> sales. There is no way for cheat.
>> But how Qt company monitorize the sales and ask a bill about that ? It 
>> cannot take money directly from sales because we don’t sell app passing 
>> through Qt.
>> Also, do not forget that Qt is not only mobile. So, how can this schema be 
>> applied to embedded world, desktop application, industrial applications, and 
>> so on ?? Do not look only at big companies. In the past, I used Qt to create 
>> an application that I sold to a small company and this company embed this 
>> application in their hardware devices and sold to others distribution 
>> companies that they sell to final consumer !! How can you ask me to pay a 
>> percentage of revenue ??
>> 
>> Ciao,
>> Gianluca.
>> 
>> 
>>> On 10 Jul 2015, at 09:35, John C. Turnbull <ozem...@ozemail.com.au 
>>> <mailto:ozem...@ozemail.com.au>> wrote:
>>> 
>>> Even better...
>>> 
>>> Have ONE Qt product which includes all the bells and whistles and all the 
>>> ports but TWO licenses; an in-house license for those who do not sell their 
>>> products and a commercial license for those who do.
>>> 
>>> The in-house license could be sold for about $50 per month and includes 
>>> support and upgrades.
>>> 
>>> The commercial license is either free or something nominal like $10 per 
>>> month plus 5% of sales.
>>> 
>>> That way *everyone* can afford to use Qt, *everyone* has access to all the 
>>> features and platform, *nobody* has to worry about lawyers and The Qt 
>>> Company can make a fortune even if just a few of the resulting apps make it 
>>> in the big time with massive sales.
>>> 
>>> It's a win-win-win-win situation!
>>> 
>>> -jct
>>> 
>>> On 10 Jul 2015, at 18:13, John C. Turnbull <ozem...@ozemail.com.au 
>>> <mailto:ozem...@ozemail.com.au>> wrote:
>>> 
>>>> Here's something out of left field...
>>>> 
>>>> How about you give everyone access to the full commercial version and 
>>>> license of Qt with all the features and the ability to sell through app 
>>>> stores at no cost and then make your money purely based on a proportion of 
>>>> sales revenue?
>>>> 
>>>> Something to think about...
>>>> 
>>>> On 8 Jul 2015, at 07:47, Nuno Santos <nunosan...@imaginando.net 
>>>> <mailto:nunosan...@imaginando.net>> wrote:
>>>> 
>>>>> Agree…
>>>>> 
>>>>> Nuno Santos
>>>>> Founder / CEO / CTO
>>>>> www.imaginando.pt <http://www.imaginando.pt/>
>>>>> +351 91 621 69 62
>>>>> 
>>>>>> On 07 Jul 2015, at 21:14, m...@rpzdesign.com <mailto:m...@rpzdesign.com> 
>>>>>> wrote:
>>>>>> 
>>>>>> What a perfect example given below by Jason H.
>>>>>> 
>>>>>> Go ahead and search for a QT competitor product that emphasizes that you 
>>>>>> talk to your lawyer.
>>>>>> 
>>>>>> http://www.qt.io/faq/ <http://www.qt.io/faq/>
>>>>>> 
>>>>>> Again, its really bad optics when the word "lawyer" keeps popping up
>>>>>> and whacking potential customers in the face.
>>>>>> 
>>>>>> That is causing LOSS of SALES.
>>>>>> 
>>>>>> Poor John Turnbull below is now spending his money on his
>>>>>> lawyer or a competitor instead of sending those dollars to QT.
>>>>>> 
>>>>>> The horse and water analogy applies here.
>>>>>> 
>>>>>> md
>>>>>> 
>>>>>> 
>>>>>> On 7/7/2015 1:36 PM, Jason H wrote:
>>>>>>> 1. Consult your laywer.
>>>>>>> 2. But there is some question if LGPL apps are allowed in the App 
>>>>>>> stores.
>>>>>>> 3. I'd get the Indie Mobile for $25/25 (I forget) before August 31 and 
>>>>>>> get
>>>>>>> grandfathered in. This is not advice, but it's what I would do.
>>>>>>> *Sent:* Tuesday, July 07, 2015 at 3:11 PM
>>>>>>> *From:* "John C. Turnbull" <ozem...@ozemail.com.au 
>>>>>>> <mailto:ozem...@ozemail.com.au>>
>>>>>>> *To:* "Ben Lau" <xben...@gmail.com <mailto:xben...@gmail.com>>
>>>>>>> *Cc:* "interest@qt-project.org <mailto:interest@qt-project.org>" 
>>>>>>> <interest@qt-project.org <mailto:interest@qt-project.org>>
>>>>>>> *Subject:* Re: [Interest] Indie Mobil Program terminated?
>>>>>>> Ok, this is all very confusing for me.  I am just starting out with Qt 
>>>>>>> and am
>>>>>>> using the LGPL edition.
>>>>>>> What are my limitations with that? It costs me nothing but do I have to
>>>>>>> distribute my source code along with the app and am I missing out on 
>>>>>>> features
>>>>>>> and/or the ability to sell my app on iOS or Android?
>>>>>>> I simply can't start paying $350 per month when so much is the learning 
>>>>>>> curve at
>>>>>>> the moment so is it possible to stay on this license until I actually 
>>>>>>> want to
>>>>>>> sell my app and only miss out on paid support until then? Or is it that 
>>>>>>> there's
>>>>>>> a whole bunch of features that I can't even use till I fork out that
>>>>>>> unsustainable amount each month?
>>>>>>> Thanks,
>>>>>>> -jct
>>>>>>> 
>>>>>>> 
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>>>>> 
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