Hi, I'm quite shocked. I have used Qt open source for years.
When I started my own company I decided that I needed to buy Qt license because I would need in app purchase mechanism for my apps. By that time, one year ago, I have subscribed a license for 125 euros. I have payed for that license until a couple of months ago when I downgraded to mobile indie license for 25 euros. This one seemed to me a really awesome option for my company. I was running out of money and cutting on the fixed expenses was one of the first moves. For companies like mine, a low license value is essential to keep it running. If I had to decide today for a license of 350 euros, it wouldn't be possible for me to choose Qt... :( Qt is an awesome technology and allows small developers like me to do awesome things with low resources. If a small developer like me has a huge amount of success in the future, Qt will gain with that as I will keep investing in it. Sincerely, I strongly believe that you should bet more on evangelization and on a strong marketing strategy to push more developers to use this technology. A low license fee is essential as selling point. The fact that the license model changed so many times in so abrupt ways in just a single year shows a bit of incoherence regarding the licensing model and can be quite disappoint for those who are investing in this technology to base their products. This is just my opinion. I think I have to clearly state this: Qt Rocks! Best, -- Nuno Santos No dia 02/07/2015, às 16:22, Nate Rogers <bob11...@yahoo.com> escreveu: > I don't think this is a substitute for what you guys are talking about but it > does seem to have a lot of the features that the indie mobile version from Qt > had... > > http://v-play.net/ > > Looks like it's $49 a month for an indie license > > Nate > > > > On Thursday, July 2, 2015 11:14 AM, Igor Mironchik <igor.mironc...@gmail.com> > wrote: > > > > >> On 02.07.2015 17:21, Daniel França wrote: >> >> This news sounds like a good week for Xamarin >> Indeed > > Stop guys, as I understood Qt will continue development of support Android > and iOS platforms. So this is only question of license. So you can develop > new mobile application under commercial license... > > Am I right? Or it's really good week for Xamarin? Will Qt continue support of > Android and iOS? > > Thank you. > > >> >> Em qui, 2 de jul de 2015 às 16:13, Edward Sutton <edward.sut...@subsite.com> >> escreveu: >> This news sounds like a good week for Xamarin. >> >> -Ed >> >> >>> On Jul 2, 2015, at 9:06 AM, Ben Lau <xben...@gmail.com> wrote: >>> >>> >>> >>> On 2 July 2015 at 21:45, Turunen Tuukka <tuukka.turu...@theqtcompany.com> >>> wrote: >>> >>> > -----Original Message----- >>> > From: m...@rpzdesign.com [mailto:m...@rpzdesign.com] >>> > Sent: 2. heinäkuuta 2015 16:26 >>> > To: Turunen Tuukka >>> > Cc: interest@qt-project.org >>> > Subject: Re: [Interest] Indie Mobil Program terminated? >>> > >>> > Tuukka: >>> > >>> > I did not see that announced anywhere. >>> > >>> > Qt should have announced the ending of a program publicly and visibly and >>> > IN ADVANCE to allow people to decide whether they liked the old or the >>> > new. >>> > >>> >>> All the current Indie Mobile customers can continue with it under the same >>> terms, we are not offering new any more. >>> >>> This is due to having overall too little interest (i.e. paying customers) >>> for that product. >>> >>> Yours, >>> >>> Tuukka >>> >>> >>> I think that is the problem of chicken and egg. Qt is not yet a famous / >>> popular solution for iOS/Android development and >>> therefore people don't interest for the indie license. But without the >>> indie Qt, it is even more difficult to get people's attention to use Qt for >>> cross-platform solution for mobile. >>> >>> >>> _______________________________________________ >>> Interest mailing list >>> Interest@qt-project.org >>> http://lists.qt-project.org/mailman/listinfo/interest >> >> This email and any files transmitted with it from The Charles Machine Works, >> Inc. are confidential and intended solely for the use of the individual or >> entity to which they are addressed. If you have received this email in error >> please notify the sender. Our company accepts no liability for the contents >> of this email, or for the consequences of any actions taken on the basis of >> the information provided, unless that information is subsequently confirmed >> in writing. 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