> On 2 Jul 2015, at 15:39, Alejandro Exojo <s...@badopi.org> wrote:
> 
> El Thursday 02 July 2015, m...@rpzdesign.com escribió:
>> Please explain how "Open Source version" can get approved in the IOS 
>> Apple Store.
> 
> It is a bit blurry why the LGPL version could not be used on Apple's store. 
> See this threads, for example:
> 
> http://lists.qt-project.org/pipermail/development/2014-July/017529.html
> 
> http://lists.qt-project.org/pipermail/development/2014-August/018129.html
> 
> I would not bet my money on redistributing my important app with the LGPL 
> version without asking a lawyer, but for a small "Indie" application, I would.
> 
> After all, there were people who published applications on the Apple store a 
> long, long time ago. They did a port of Qt to iOS on the 4.8 times. And I 
> don't think it was based on the commercial license:
> 
> http://www.mediator-software.com/ <http://www.mediator-software.com/>

I think the big value of the Indie License was the additional add ons like the 
Qt in-app purchases.

I decided to buy an indie license at mid July because I didn’t find nothing 
good as Qt in-app purchase. But now ?!?!


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