> On 2 Jul 2015, at 15:39, Alejandro Exojo <s...@badopi.org> wrote: > > El Thursday 02 July 2015, m...@rpzdesign.com escribió: >> Please explain how "Open Source version" can get approved in the IOS >> Apple Store. > > It is a bit blurry why the LGPL version could not be used on Apple's store. > See this threads, for example: > > http://lists.qt-project.org/pipermail/development/2014-July/017529.html > > http://lists.qt-project.org/pipermail/development/2014-August/018129.html > > I would not bet my money on redistributing my important app with the LGPL > version without asking a lawyer, but for a small "Indie" application, I would. > > After all, there were people who published applications on the Apple store a > long, long time ago. They did a port of Qt to iOS on the 4.8 times. And I > don't think it was based on the commercial license: > > http://www.mediator-software.com/ <http://www.mediator-software.com/>
I think the big value of the Indie License was the additional add ons like the Qt in-app purchases. I decided to buy an indie license at mid July because I didn’t find nothing good as Qt in-app purchase. But now ?!?!
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