Hi,

There's no such limitation, you can build it in 64bit.

Did you start your build from a amd64 or x86_amd64 cross-compiling console ?


On 26 juin 2015, at 21:04, Jérôme Godbout <jer...@bodycad.com> wrote:

> I'm trying to compile GammaRay, anybody manage to compile it in x64 under 
> Windows?
> 
> I manage to compile VTK and set the proper env (VTK_DIR) against Qt 5 x64. I 
> couldn't compile Graphiz in x64 (complaining about missing header textspan.h, 
> manually give it to him, still cannot compile it in x64, the solution doesn't 
> work in VS2012). Even without Graphiz, the solution output by GammaRay cmake 
> doesn't have any x64 into. Even if I add the configuration for x64, I still 
> end up with many erros:
> Error 19      error LNK1112: module machine type 'x64' conflicts with target 
> machine type 'X86'       
> ...\build\tests\manual\x64\Release\wk2application.obj   1
> 
> I guess we are only suppose to compile GammaRay in 32 bits. Can we compile it 
> in x86 with Qt 5 x86 and run it to debug Qt 5 x64 after properly? We only 
> have a 64 bits version of ours app, we drop 32 bits support last years.
> 
> 
> 
> On Fri, Jun 26, 2015 at 9:33 AM, Jérôme Godbout <jer...@bodycad.com> wrote:
> Hi,
> thanks all for your inputs, there's a few thing I was not aware of. For the 
> visualizer, I see little benefit in my use case in desktop, probably more 
> useful for embedded platform project which I think still have a real world 
> purpose.
> 
> As for GammaRay, it's slow down our application too much, we are doing 3D CAD 
> application with Qml (we have 3D scene render into texture and many many 
> objects into our Qml Tree, since the 3D objects are part of it as children to 
> our 3D viewport, yeah it's weird usage but make our application very 
> flexible). We tested GammaRay around summer years 2014 if I remember 
> correctly (2.1.0 I guess). It does the object inspection well, can edit, 
> invoke and emit was not working so well at the time, maybe they fixed it by 
> now. Singleton are not supported. But mainly, it make our application run 
> like it's in debug which is way too slow to our liking. Not sure if their was 
> any improvement on this, but for day to day work, it was not cutting it at 
> the time.
> 
> From the change log since my last eval (available here for those who are 
> looking for it, should realy put a link on the main page to this): 
> https://github.com/KDAB/GammaRay/releases
>       • Support displaying of QQmlListProperty contents.
>       • Fix invoking non-slot methods with arguments.
>       • Expose signal/slot spy callback API to plug-ins.
>       • Support for manually emitting signals, and improved method display.
>       • Fix crash when target deletes a signal sender in a slot.
> Seem like I should give it another spin. Our in house tool is doing this 
> without much slow down and can even perform invoke/emit/inspect/edit/regex 
> search on object based on ptr/name/id/type and clickable to navigate through 
> childs/parent. Wish we could license it open source, but I doubt we could do 
> that here :-(  Seem like maybe GammaRay have evolved enough so we can ditch 
> in-house implementation, will let the list known how it did go as soon as I 
> can have time to test the latest release.
> 
> I'm looking forward for that QtCreator items inspector, would love to see it 
> spin off of QtCreator and becoming a component on it's own, that would help 
> many people who are using other IDE. I was not aware of this one, thanks for 
> the info.
> 
> On a side note, I agree a Qml would need a TreeView, would remove our 
> dependencies on QWidgets for us.
> 
> 
> 
> 
> On Fri, Jun 26, 2015 at 6:33 AM, Rutledge Shawn 
> <shawn.rutle...@theqtcompany.com> wrote:
> 
> On 25 Jun 2015, at 21:41, Jérôme Godbout <jer...@bodycad.com> wrote:
> 
> > There's GammaRay
> > http://www.kdab.com/kdab-products/gammaray/
> > https://github.com/KDAB/GammaRay
> >
> > It's not 100% efficient, but better then nothing. We end up doing our own 
> > debugger command line to search and inspect object along a TreeView from 
> > QWidgets to see/edit properties, pointer value, invoke methods and emit 
> > signal. I would love to see one build for Qml build-in, we could stop 
> > maintain ours.
> 
> https://codereview.qt-project.org/#/c/44322/ is a patch for qmlscene which 
> I’ve been occasionally developing and using for a long time (2012 or so).  
> Earlier versions looked at the object hierarchy (the QObject parent/child 
> relationship), whereas now it looks at the top-level Item’s childItems().  
> Each way has its advantages… There is a QAIM model and a QTreeView to view 
> the items and a few properties, and a “dump” button to get the rest.
> 
> However it’s not desirable to have a dependency on widgets in a QML tool.  
> (Although maybe having it in qmlscene wouldn’t be so bad, because we are 
> trying to deprecate qmlscene anyway.)  And it crashes sometimes, because the 
> tree does not automatically remove objects when they are destroyed, so it can 
> end up trying to get properties from dead objects.  I’m sure that’s fixable 
> if the desire continues to have such a tool.  Maybe it could even be 
> dynamically loaded by the qml tool, instead of being linked in.  And I’d want 
> it to be able to discover all of an application’s windows.  And I’d like to 
> have it show the scene graph nodes which each Item is responsible for, and 
> the z stacking order.
> 
> Ideally maybe we should have a TreeView which can directly use any object 
> hierarchy as the model, without needing a QAIM.  But of course such a tree 
> would have to avoid inspecting itself.
> 
> Maybe it’s not worth doing, now that GammaRay is working well enough?  What 
> do you not like about GammaRay at this point?
> 
> 
> 
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