On 2015-05-12 12:18, Matthew Woehlke wrote: > I'm trying to use QGLWidget::drawTexture to draw a texture with an alpha > channel, but it is not working; the areas that should be transparent are > instead black, as if the alpha channel is missing in the GL texture.
Never mind... I had a shader being bound somewhere other than where I thought, such that it was still bound when I was calling drawTexture. The shader was nuking the texture alpha channel. -- Matthew _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest