On 2015-04-01 10:28, Giuseppe D'Angelo wrote: > Il 01/04/2015 15:42, Matthew Woehlke ha scritto: >> If I go the route of pre-rendering the text into a QImage, what is the >> easiest way, using only the modern QOpenGL classes (since there is no >> longer bindTexture either), to get that into an OpenGL texture? > > A rough game plan is this: > [snip really lengthy process] > > Isn't Modern OpenGL lovely? ;)
Can someone please explain to me how this is an improvement over having a renderText() method? (Being serious... see also previous comment; I don't see how losing the convenience functions of QGLWidget is an improvement...) I have another application that needs to support Qt 5.3 that is currently using QGLWidget. After my experiences with QOpenGLWidget it is clear that I would be rather insane to try to port it. -- Matthew _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest