-----Original Message----- Sent: Wednesday, April 01, 2015 3:42 PM To: interest@qt-project.org Subject: [Interest] QOpenGLWidget and text
> I've been working on porting a Qt4 GL application to Qt5, using the new > QOpenGL classes instead of the old and deprecated QGL classes. > Some of it was really easy. Some of it is requiring MASSIVE amounts of work. > I refer specifically to the removal of the text rendering methods. Since > these are removed, what is the easiest way to go about drawing non-scaled, > billboarded text in a GL scene? (Note: I am on Qt 5.4 at present; no Qt3D.) You can use a QPainter to draw on a QOpenGLWidget. You can even create a QLabel having the QOpenGLWidget as parent. This is if you need to draw the text over the 3D scene. Hope this helps. _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest