-----Original Message-----
Sent: Wednesday, April 01, 2015 3:42 PM
To: interest@qt-project.org
Subject: [Interest] QOpenGLWidget and text

> I've been working on porting a Qt4 GL application to Qt5, using the new 
> QOpenGL classes instead of the old and deprecated QGL classes.
> Some of it was really easy. Some of it is requiring MASSIVE amounts of work.
> I refer specifically to the removal of the text rendering methods. Since 
> these are removed, what is the easiest way to go about drawing non-scaled, 
> billboarded text in a GL scene? (Note: I am on Qt 5.4 at present; no Qt3D.)

You can use a QPainter to draw on a QOpenGLWidget. You can even create a QLabel 
having the QOpenGLWidget as parent. This is if you need to draw the text over 
the 3D scene.

Hope this helps.
_______________________________________________
Interest mailing list
Interest@qt-project.org
http://lists.qt-project.org/mailman/listinfo/interest

Reply via email to