> >My knowledge of available "HiDPI" APIs is currently based on your 
> >(excellent) blog post, which does not seem to mention that use case:
> 
>  
> >http://blog.qt.io/blog/2013/04/25/retina-display-support-for-mac-os-ios-and-x11/
>  
> <http://blog.qt.io/blog/2013/04/25/retina-display-support-for-mac-os-ios-and-x11/>
Thanks for posting the excellent link.  It may help me find a work-around for a 
Qt3D windows scaling issue that affects OS X and iOS as well.

Qt3D has issues with displaying the openGl rendering at 1/4 window size on the 
retina display.  If Window is moved to external display it displays normally 
taking up the full window space..

-Ed


> On Mar 24, 2015, at 8:26 AM, Till Oliver Knoll <till.oliver.kn...@gmail.com> 
> wrote:
> 
> 
> Am 19.03.2015 um 14:17 schrieb Sorvig Morten <morten.sor...@theqtcompany.com 
> <mailto:morten.sor...@theqtcompany.com>>:
> 
>> Hi,
>> 
>> ...
>> 
>> In case there issues that I’ve missed I would be interested in hearing about 
>> it. I can’t promise that everything will be fixed, but it will be at least 
>> put on the radar.
> 
> Hi Morten,
> 
> Not a bug by itself and hence a bit off-topic, but is there a way to detect 
> "screen resolution changes" in some way? The use case is of course when an 
> application window is moved from a Retina (HiDPI) screen to a non-Retina 
> screen (or vice versa) (in a multi-monitor setup).
> 
> My knowledge of available "HiDPI" APIs is currently based on your (excellent) 
> blog post, which does not seem to mention that use case:
> 
>  
> http://blog.qt.io/blog/2013/04/25/retina-display-support-for-mac-os-ios-and-x11/
>  
> <http://blog.qt.io/blog/2013/04/25/retina-display-support-for-mac-os-ios-and-x11/>
> 
> I could imagine that getting informed e.g. by the QDesktopWidget (or some 
> other related "screen/resolution" class) whenever the application is 
> "switched" (dragged) to another screen, and then querying the resolution of 
> the new screen, could be a solution. However I currently do not see any 
> corresponding signal in QDesktopWidget's API, nor anywhere else...
> 
> In the end I am not even sure whether I need to get informed about this 
> event, since most drawing - and also the switch between Retina/non-Retina 
> worlds - is handled for me already by Qt/underlying Core Graphics APIs. Even 
> the Apple Developer docs mention that "Listening for 
> NSWindowDidChangeBackingPropertiesNotification is something only a few apps 
> [...] will need to do."
> 
> However my app probably /is/ one of those that "specialize in video or 
> graphics work". I draw on a QGraphicsView(-scene) and have 
> QGraphicsPixmapItems with a QPixmap behind them. I imagine that I have to be 
> able to dynamically switch between the normal and the "@2x" version of those 
> pixmaps, and have the QGraphicsView paint itself whenever such a "resolution 
> change" is detected. Or so I imagine...
> 
> So I am basically looking for a "cross-platform" way to get notified in 
> analogy to the Cocoa notification
> 
>  NSWindowDidChangeBackingPropertiesNotification
> 
> See chapter "Handle Dynamic Changes in Window Resolution Only When You Must"
> 
> https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/CapturingScreenContents/CapturingScreenContents.html#//apple_ref/doc/uid/TP40012302-CH10-SW1
>  
> <https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/CapturingScreenContents/CapturingScreenContents.html#//apple_ref/doc/uid/TP40012302-CH10-SW1>
> 
> 
> Or would I have access to this event (+ platform-specific code) in e.g. 
> QWidget::nativeEvent (in the top-level QMainWindow)? The Apple docs talk 
> about a "window delegate" (Cocoa code), to which I probably don't have (easy) 
> access, at least not without modifying Qt's code itself - right? (I am not a 
> Cocoa expert).
> 
> 
> Is something like "detecting resolution changes" (otherwise) already 
> possible, or is this on the "HiDPI Roadmap"?
> 
> Thanks, Oliver
> 
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