I have filed a bug report to PowerVR On Thu, Mar 12, 2015 at 6:39 PM, Till Oliver Knoll < till.oliver.kn...@gmail.com> wrote:
> > > Am 12.03.2015 um 11:13 schrieb Liang Jian <jianlian...@gmail.com>: > > .... > > But As you have said Qt will request 2.0 context, and it is the > implentation choose openges 3 context, then It seems that it is a bug of > the driver. > > Just to repeat and clarify: the fact that the driver returns you an > "OpenGL 3" (Compatibility) context when you asked for something lower (e.g. > "OpenGL 2") is /not/ a bug by the driver. The OpenGL specs explicitly > allows for an OpenGL implementation to return a higher version than the one > requested, as long as the returned context is compatible with the requested > one. > > The fact that your shader does not seem to compile (when it perfectly > compiles and runs in a 2.0 Context), /that/ could be a bug though. > > Cheers, > Oliver > _______________________________________________ > Interest mailing list > Interest@qt-project.org > http://lists.qt-project.org/mailman/listinfo/interest >
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