First, thanks for the information. I don't really see the proposed work around. Because you cannot actually call any QT function based on OpenGL < 3.0 anymore without letting the application crash (e.g. renderText in QGLWindow) , when selecting a 4.1 context (only under mac osx). But I agree that it is a pain to propose implementations for every OpenGL core versions only because Apple does not provide a compatibility profile. Thanks for the link.
lg Matthias Am 03.03.2015 um 22:53 schrieb Giuseppe D'Angelo: > On 2 March 2015 at 10:04, Matthias Thöny <matthias.tho...@gmail.com> wrote: >> Dear QT Team, >> >> I have some issues with QPainter on Mac 10.10 when using the OpenGL 4.1. >> profile. I posted here the details: >> >> http://qt-project.org/forums/viewthread/53319/ >> >> Can anyone of you help or may be give some information about the state of >> OpenGL 4 pipeline integration on systems like Mac OSX where only an OpenGL 4 >> Core Profile is available? > Unfortunately it's a known bug which has been deemed "out to scope" to fix: > > https://bugreports.qt.io/browse/QTBUG-33535 > > Your best workaround is painting on a QImage instead, loading it on a > texture (QOpenGLTexture) and then drawing a quad. > > HTH, _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest