On 02/18/2015 11:44 AM, Mark Gaiser wrote: > On Wed, Feb 18, 2015 at 1:18 AM, Jason H <jh...@gmx.com > <mailto:jh...@gmx.com>> wrote: > > Yes, I think 80% of it is 100% do-able. > Rotation defined by bytes receiced, with bounce easing. > The only issue is the drain animation. I'd probably use Canvas > and mathmatically define the position of a set of control points as > a function of time. Feed those to a path, and you've got all the > makings of a drain effect. > > I actually don't mind the drain animation, it's nice, but i never > imagine a progressbar to drain in that way :) > But i do like to - try and - make a progressbar in the same fashion with > a tooltip floating above it. Guess it's time to play with QML and see > how far i can get with this.
You were worried about synchronizing the end of the progressbar with the location of the floater (hmm, that's probably a bad word for it) above it, right? To fix this, create a property that's used by both the progressbar and the sign. Item { property int currentX: progress / 100 * progressWidth Behaviour on currentX { ... } } If you want to rotate the sign but not the text, then encapsulate the item twice: Item { id: floater Item { id: signPart: ... } Item { id: textPart; ... } } Then you can rotate the signPart without rotating the text. Doing stuff like this is where QML is *fantastic*, and it's great fun to figure out how to do it. Be careful to encapsulate everything in Items, or you will regret it later. You can have a look here for a bit of inspiration (shameless plug, it's my own Qt blog): http://www.vikingsoft.eu/blog/?p=173 Have fun :) Bo Thorsen, Director, Viking Software. -- Viking Software Qt and C++ developers for hire http://www.vikingsoft.eu _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest