Hi all, I would like to create a custom Animator class, or something similar that can manipulate a QQuickItem's x and y position from the render thread.
The intended use is to move some label items on top of a 3d scene. The labels will follow certain entities in the 3d scene. I know it will mostly work by just setting the label item's x and y properties, but it will not be as smooth as possible. I've been looking into the Animator source code, which is all private API. Are there any plans to make a public API for the Animators in a later Qt version? Alternatively, is there some way to get the root item node as returned by QQuickItemPrivate::itemNode(), without using the private API? Any other hints on how to do this? Thanks, Ola
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