Il 08/08/2014 10:51, Bo Thorsen ha scritto:
The order of the slots execution is undefined. You can not rely on it.
Generally speaking it *is* defined: slot activation follows the order of the connect() statements (*).
In this specific case, there are multiple threads in the game, and the question doesn't elaborate enough on what's the actual structure of the connections (which threads emit which signals? what are those signals connected to? which connection types are sued?) to be able to know what's going on.
(*) It has been finalized, by documenting it, around Qt 4.6. I guess simply too many people were relying on that behaviour (which was implemented, just not documented) to think to modify it at any time.
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