Hello Till, thank you for your hints. That gave me some input for further search and I found this nice little piece of code which shows nearly everything I'd like to do :-) https://qt.gitorious.org/qt/qtdeclarative/source/4f69825c5bfd93b63f890a8188ece93af1283f1f:src/particles/qquickimageparticle.cpp#L207-297
Just a short summary of the main steps, the link above shows the details: -> Override QSGSimpleMaterialShader::initialize(), call the initialize() method of the parent class at the very first action -> bind() the program -> define 'which texture unit a given "uniform sampler2D tex" refers to' by calling program()->setUniformValue("uTex0", 0); program()->setUniformValue("uTex1", 1); ... -> get a pointer to "QOpenGLFunctions" by calling "QOpenGLContext::currentContext()->functions();" and store it in a member variable -> Then override the "void QSGSimpleMaterialShader::updateState(const State *state, const State *)" method -> call "glActiveTexture(GL_TEXTURE0);" on the QOpenGLFunctions pointer extracted during "initialize()" -> call "bind()" on first texture texture -> call "glActiveTexture(GL_TEXTURE1);" -> "bind()" the second texture. Have a nice day, Martin 2014-07-24 10:00 GMT+02:00 Till Oliver Knoll <till.oliver.kn...@gmail.com>: > Am 24.07.2014 um 09:28 schrieb Till Oliver Knoll < > till.oliver.kn...@gmail.com>: > > > ... > > In recent (OpenGL >= 4.1?) shader versions there is also a "layout" (or > "location") qualifier, so you can save the call to glUniform1i - but the > exact syntax escapes me right now. > > >From the "OpenGL SuperBible": > > layout (binding = 0) uniform sampler2D foo; > layout (binding = 1) uniform sampler2D bar; > etc. > > This is the preferred way of assigning sampler uniforms to texture units > (the "binding" values in the shader code above refer off course to the > texture units that you "activated" (glActiveTexture) previously before > "binding" your textures in your application). > > Cheers, > Oliver > _______________________________________________ > Interest mailing list > Interest@qt-project.org > http://lists.qt-project.org/mailman/listinfo/interest >
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