It's not actually part of Qt, you need to build it.  However, this is pretty 
easy to do.
If you have git, simply clone https://git.gitorious.org/qt/qt3d.git, or 
otherwise go to https://qt.gitorious.org/qt/qt3d and use the download.
If you like the command line, go to the folder you download it and run the 
following (note - I think make is actually a different command on windows,  
maybe nmake for MSVC and mingw32-make for gcc? so use the one for your compiler)
qmakemakemake install
Or alternatively, open qt3d.pro in QtCreator, go into build settings and add 
another Make step with argument "install" (without the quotes).
Then you should be good to go! Note - I've had issues in the past with the 
Angle build of Qt and certain things in Qt3d (can't remember exactly what, it 
was a while ago)... if you experience strange behavior try downloading the 
OpenGL version of Qt instead and making sure you have updated drivers.


Regards,
Morgan McKenzie

Date: Sat, 17 May 2014 21:45:27 +0100
From: jonathan.ponce...@talk21.com
To: interest@qt-project.org
Subject: [Interest] Using Qt3D with Qt 5.2.1

Hello all,
Could anyone explain to me exactly how the Qt3D library is to be used with 
pre-built Qt 5.2.1 for Windows? The page 
https://qt-project.org/wiki/Introduction-to-Qt3D says that it's part of Qt5 but 
I can't seem to find it anywhere, unless it's exclusive to non-pre-built 
versions. I'd like to avoid building the whole framework manually if at all 
possible.
Thanks,
Jonathan Poncelet
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