It's not actually part of Qt, you need to build it. However, this is pretty easy to do. If you have git, simply clone https://git.gitorious.org/qt/qt3d.git, or otherwise go to https://qt.gitorious.org/qt/qt3d and use the download. If you like the command line, go to the folder you download it and run the following (note - I think make is actually a different command on windows, maybe nmake for MSVC and mingw32-make for gcc? so use the one for your compiler) qmakemakemake install Or alternatively, open qt3d.pro in QtCreator, go into build settings and add another Make step with argument "install" (without the quotes). Then you should be good to go! Note - I've had issues in the past with the Angle build of Qt and certain things in Qt3d (can't remember exactly what, it was a while ago)... if you experience strange behavior try downloading the OpenGL version of Qt instead and making sure you have updated drivers.
Regards, Morgan McKenzie Date: Sat, 17 May 2014 21:45:27 +0100 From: jonathan.ponce...@talk21.com To: interest@qt-project.org Subject: [Interest] Using Qt3D with Qt 5.2.1 Hello all, Could anyone explain to me exactly how the Qt3D library is to be used with pre-built Qt 5.2.1 for Windows? The page https://qt-project.org/wiki/Introduction-to-Qt3D says that it's part of Qt5 but I can't seem to find it anywhere, unless it's exclusive to non-pre-built versions. I'd like to avoid building the whole framework manually if at all possible. Thanks, Jonathan Poncelet _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest
_______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest