On May 13, 2014, at 4:52 PM, Lopes Yoann wrote:

> Another thing you need to know is that the texture you'll get uses the 
> GL_TEXTURE_EXTERNAL_OES texture target and not the regular GL_TEXTURE_2D 
> target. You can find some information about this here 
> http://developer.android.com/reference/android/graphics/SurfaceTexture.html 
> and here 
> http://www.khronos.org/registry/gles/extensions/OES/OES_EGL_image_external.txt

You can actually ignore that part... I forgot that we now render the 
GL_TEXTURE_EXTERNAL_OES to an intermediate FBO so what you'll get will be a 
GL_TEXTURE_2D.

--
Yoann
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