Am 26.03.2014 um 13:32 schrieb Rayner Pupo <rpgo...@uci.cu>: > maybe using shaders you can boost you representation
In modern OpenGL (read: anything >= OpenGL 3) "shaders" are not an "optional thing to boost performance", they are a necessity to "get things going" in the first place ;) So your advise must read: "Using OpenGL will boost your performance" ;) However as others have already pointed out "with the usual tricks" (Clever Clipping(tm), Level of Detail, ...) today's CPUs should also be able to render lines with several thousands of segments... Hasta luego, Oliver _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest