Am 26.03.2014 um 13:32 schrieb Rayner Pupo <rpgo...@uci.cu>:

> maybe using shaders you can boost you representation

In modern OpenGL (read: anything >= OpenGL 3) "shaders" are not an "optional 
thing to boost performance", they are a necessity to "get things going" in the 
first place ;)

So your advise must read: "Using OpenGL will boost your performance"

;)

However as others have already pointed out "with the usual tricks" (Clever 
Clipping(tm), Level of Detail, ...) today's CPUs should also be able to render 
lines with several thousands of segments...

Hasta luego,
  Oliver
_______________________________________________
Interest mailing list
Interest@qt-project.org
http://lists.qt-project.org/mailman/listinfo/interest

Reply via email to