Hi, On Thursday 20 March 2014 07:04:14 Carlos wrote: > Hello > > I've done a game that uses OpenGL. For Symbian, Meego and desktop I use Qt > for the device initialization and then I use raw OpenGL calls. I am using > Qt4 with no problems and now I have converted it to Qt5. The problem is > that in Windows the rendering is displaced. A small rectangle with the > upper left corner of the game appears at the low right corner of the > Window. If I maximize the window then the rectangle may be about one > quarter of the screen. > > In Linux the display is perfect in Qt4 and Qt5. Also the game runs with pure > OpenGL ES in Android, iOS and BB10 without problems. > > I've tried Qt 5.2 MSVC2010 32bit OpenGL and Qt 5.2 MinGW 32 bit and it fails > in both. In Qt4 the OpenGL version is 4.3.0 and in Qt5 is 2.1.2, in both > cases the vendor is NVIDIA Corporation and the renderer is GeForce GTX 560 > Ti/PCIe/SSE2. > > What can I do to fix it?
Can you provide a minimal compilable example that reproduces the issue please? We don't have enough information to know yet. Kind regards, Sean -- Dr Sean Harmer | sean.har...@kdab.com | Managing Director UK Klarälvdalens Datakonsult AB, a KDAB Group company Tel. Sweden (HQ) +46-563-540090, USA +1-866-777-KDAB(5322) KDAB - Qt Experts - Platform-independent software solutions _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest