Em seg 10 fev 2014, às 09:09:15, Jason H escreveu: > Ok thanks. I can work with that. > > But, I know very little of GL. How would I convert from GL texture ID to > say, a QImage or QVideoFrame? I would suspect that the reason that > QVideoProbe is so not cross platform is this very reason, would that be > true?
You wouldn't. Keep it in GL. For anything related to video, assume that you will never get access to the actual pixels, either because of DRM or because it would just be too slow for the CPU. Any and every transformation that you need to do with the video must be done with OpenGL, directly on the GPU. -- Thiago Macieira - thiago.macieira (AT) intel.com Software Architect - Intel Open Source Technology Center _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest