Hello, I know that what I'm about to ask is somewhat of a heresy, but is there a way to access to the IDirect3DSurface9 used as a back buffer by the ANGLE OpenGL Wrapper in Qt?
The ultimate goal of this hack is to integrate a QWindow into a WPF application. I know this sounds real evil, but the WPF requirement is way out of my control, and I would really like to avoid copying the frame buffer via system memory. By using the D3DSurface I can simply plug it into a D3DImage in .NET (I've done this with other D3D applications before, so I know it works) I've been digging around in the Qt code but this far I haven't been able to figure out exactly how ANGLE is initialized and where it fits into the rest of everything. Any insight into this would be greatly appreciated. - Thomas
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