'top' on Ubuntu reports a reasonable number of 5% CPU when editing my simple 
Knob widget when there are lots of other idle widgets in the app.  On 
BeagleBoard-xM, 'top' shows 45%.  That's quite a variation for 'top' on the 2 
Linux-based systems.

I am using EGLFS.  When I run QML Profiler locally on my app on either Ubuntu 
or Mac, it shows that the app runs nice and lean on each of those platforms.

It is my understanding that invoking qmlscene directly is good for prototyping, 
but not recommended for a delivered product.  I am not invoking qmlscene 
directly because I am beyond prototyping, and because qmlscene is not for 
production, and also because I have custom C++ classes which I expose to QML 
language via qmlRegisterType().  So, I need a .pro file which results in 
building an executable.

I will try to run a QML Profiler (External) session against my app when it is 
running on the BB-xM.  I'll run QtCreator on Mac or Ubuntu for this. To achieve 
this, I think I must do another cross-build of qt 5.2 where I must reconfigure 
for -debug, and I wonder if I also have to add QML_DEBUG to the CONFIG in the 
.pro file.  QML Debugging checkbox is enabled in my project, so I think I may 
not need to manually add QML_DEBUG.

Any way, it seems strange that 'top' on BB-xM/Angstrom would report wildly 
different results than 'top' on Ubuntu.

- VStevenP


________________________________
 From: Jason H <scorp...@yahoo.com>
To: interest <interest@qt-project.org>; VStevenP <vstevenpa...@yahoo.com> 
Sent: Friday, January 10, 2014 12:28 AM
Subject: Re: [Interest] QtQuick/QML performance issue
 


I would not trust top. How it is counting the time slices and how you are using 
them may not match reality.  I would try to overload it, rather than say 20 is 
half of your processing power. 
Some things take different amounts of CPU, but take time slices. On that board 
you should be hardware GL and using qmlscene, either way drawing is minimal.  
The only qurstion is how much Java script you are running? 
Sent from Yahoo Mail on Android 



________________________________
 From:  VStevenP <vstevenpa...@yahoo.com>; 
To:  interest <interest@qt-project.org>; 
Subject:  [Interest] QtQuick/QML performance issue 
Sent:  Thu, Jan 9, 2014 8:02:06 PM 


I'm trying to understand a curious performance problem I observe in my QtQuick 
apps.

First off, here's something good:  If I have a simple app that contains one 
Knob widget, editing that knob causes 'top' to show a CPU% of ~7% (typical) and 
~15% (max).  When the app is idle, top reports CPU% of 0.  This is all good.

However, if I add 20 different widgets to the app, then do the same edit test 
on that single Knob, 'top' shows a CPU range that is now in the ~30-40% range 
and ~45% (max).    When the app is idle, top again reports CPU% of 0.

Why does the single edited Knob appear to use so much more processing power 
when there are a number of other idle widgets in the QtQuick app?

I am observing this on a BeagleBoard-xM, which is a supported platform for Boot 
to Qt.  I have cross-built Qt 5.2 for ARM with configure -release.  The 
BeagleBoard-xM is running at top
 speed on the GPU and CPU (400/1000).  DVFS features are not engaged.

I really needs to find out if I can make a Qt Quick app which runs on the BB-xM 
that can have a couple dozen widgets and when I use one of them, it will not 
use so much of the CPU.


Does anybody have any ideas how to avoid this problem?

- VStevenP
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