I was trying to figure out why my code using QGraphicsScene was slow for 
scrolling and the chip example was so fast.  My example has 75,000 pixmap 
graphics items and to scroll is very laggy but the chip example is very smooth. 
 I added a pixmap graphics item on top of each chip and it was still fast.  
Then I changed those pixmaps to have ItemIgnoresTransform set and suddenly I 
got the same laggy performance when scrolling.

Is it expected that performance takes such a hit by setting this?  Any ideas on 
how to get the same result without using this flag?  The pixmaps are all 
symbols that need to be the same size no matter what the zoom level is on the 
view and ItemIgnoresTransform gives this effect nicely but at a huge cost in 
performance!

--
Brad

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