> ? Funny, I assumed the difference between OpenGL and ES was bigger than a few > ASCII characters...
Unfortunately it is. I am still a beginner with all things OpenGL. But I managed it to write a converter to import Blender scenes into OpenGL. Works fine under Linux, falls flat under Android. Sure, I read that Android uses OpenGL ES. But until a few hours ago I didn't have the slightest idea what this actually means. *sigh* Back to the drawing board. Does not look too difficult to rewrite the code for OpenGL ES, but I really could do without this extra work. :-/ Guido P.S. don't ask me for a translation of '#%$&%^!$%@#'. There might be children reading this list. _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest