On 25 Nov 2013, at 14:57, Graham Labdon <graham.lab...@avalonsciences.com> wrote:
> Hi > I am trying to animate the movement of one of my widgets > I have a simple Qt app consists of a main window with a label (done in > QDesigner) > The code to move the label is > QPropertyAnimation animation(ui.label,"geometry"); > animation.setDuration(10000); > animation.setStartValue(ui.label->rect()); > QRect end = QRect(ui.label->rect().x() - 10,ui.label->y() - > 10,ui.label->rect().width(),ui.label->rect().height()); > animation.setEndValue(end); > animation.start(); > > Now this does move the label but it is move instantly whereas I thought that > by specifying a duration , this would be how long it took to do the animation. > > I would be grateful if some could explain what I am doing wrong Hi, try allocating the animation on the heap so that it won’t get immediately destructed according to the normal C++ scoping rules. QPropertyAnimation *animation = new QPropertyAnimation(ui.label,"geometry”); … animation->start(QAbstractAnimation::DeleteWhenStopped); -- J-P Nurmi _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest