The scene graph renderer uses the same buffer object for both indices and 
vertices. This is within spec, but I worried that some drivers might like it 
less than others. This setup is the first one where it doesn't work. The patch 
doubles the amount of uploads we do, but the total memory is unchanged. It will 
be a small overall additional cost, and if it is needed, it is needed.

cheers,
Gunnar
________________________________________
Fra: Narayanarao Rao [nar...@gmail.com]
Sendt: 6. november 2013 13:10
To: Sletta Gunnar
Cc: Interest@qt-project.org
Emne: Re: [Interest] Qt 5.2 scenegraph does not draw anything for our MIPS 
cpu/VIVANTE GPU platform

I tried the patch you suggested and it works. What does this mean? Are there 
any performance implications to this?
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