On Monday 30 September 2013 17:15:12 Thomas Meyer wrote: > > In all seriousness, unless you actually enjoy resolving function pointers > > I > > would just use QOpenGLFunctions_4_3_Core. It will make your life much > > easier. > That's true! I have replaced the typedef's to bind a VAO with: > ... > uintvao; > > funcs->glGenVertexArrays(1,&vao); > funcs->glBindVertexArray(vao); > ...
QOpenGLVertexArrayObject. Just sayin' :) Sean -- Join us in October at Qt Developer Days 2013 - https://devdays.kdab.com Dr Sean Harmer | sean.har...@kdab.com | Managing Director UK Klarälvdalens Datakonsult AB, a KDAB Group company Tel. Sweden (HQ) +46-563-540090, USA +1-866-777-KDAB(5322) KDAB - Qt Experts - Platform-independent software solutions _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest