But it seems to be something in my code. I made a minimal example... and this 
works. :-/

Guido

On Wed, 11 Sep 2013 08:22:19 -0700 (PDT)
Jason H <scorp...@yahoo.com> wrote:

> Yeah, I knew Qt5 was going to take Qt in a direction that was not going to be 
> a good one. We've got too many projects and not enough people to support 
> them. Yes, QML is cool but it shouldn't be done at the expense of things like 
> Udp Sockets. Support the existing market. 
> 
> Adding to that Qt5 barely works*... I don't know when people will get back to 
> supporting core features. 
> 
> *By barely works, nothing I try to do aside from Rectangles works. GPS 
> doesn't work, 3D doesn't work, Again they are re-doing the QML rendering 
> mainloop. It's not working equivalently on all platforms yet.
> 
> Qt4 forever! The thing I liked about Qt4 is it all just works, consistently 
> and well.
> 
> 
> 
> 
> ________________________________
>  From: Guido Seifert <warg...@gmx.de>
> To: interest@qt-project.org 
> Sent: Wednesday, September 11, 2013 11:09 AM
> Subject: Re: [Interest] QUdpSocket broken?
>  
> 
> 
> > All QUdpSocket tests are currently being ignored. They have been ignored 
> > for 
> > the past 2 years. In other words, we have no idea whether QUdpSocket has 
> > ever 
> > worked for Qt 5.
> 
> Wow, this is hardly believable. This time it isn't about multicast. It is the 
> normal send/receive between two QUdpSockets. I cannot believe that such a 
> severe bug gets unnoticed for such a long time. Not working multicast... 
> perhaps. But being unable to receive data via udp at all? This should break 
> more than on project. I would have expected some more bug reports.
> 
> 
> Guido
> _______________________________________________
> Interest mailing list
> Interest@qt-project.org
> http://lists.qt-project.org/mailman/listinfo/interest
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