On Fri, Jul 5, 2013 at 3:52 AM, Jake Thomas Petroules <
jake.petrou...@petroules.com> wrote:

> Personally I still think it would be far more logical to delegate the
> ANGLE vs OpenGL decision to runtime, by including plugins for both backends
> with all Windows distributions.
>
> Having different packages seems to confuse a lot of Qt developers and
> complicates deployment matters, whereas a plugin based approach would solve
> these issues and also give end users the option to try a different graphics
> backend if the current one isn't working out for them. Many game engines do
> this, so why shouldn't Qt also be able to?
>

Good question.
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