On Fri, Jul 5, 2013 at 3:52 AM, Jake Thomas Petroules < jake.petrou...@petroules.com> wrote:
> Personally I still think it would be far more logical to delegate the > ANGLE vs OpenGL decision to runtime, by including plugins for both backends > with all Windows distributions. > > Having different packages seems to confuse a lot of Qt developers and > complicates deployment matters, whereas a plugin based approach would solve > these issues and also give end users the option to try a different graphics > backend if the current one isn't working out for them. Many game engines do > this, so why shouldn't Qt also be able to? > Good question.
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