Hi,

The only way to execute some of your code in the Scenegraph thread is to do it 
in the QAbstractVideoBuffer subclass you are passing to the 
QAbstractVideoSurface, in handle() if you provide a texture or in map() if you 
provide the frame data.

Yoann Lopes
Senior Software Engineer - Digia, Qt
Visit us on: http://qt.digia.com

On Jun 22, 2013, at 4:04 AM, Luca Carlon wrote:

Hi!

I'm working on a plugin for hardware acceleration of Media Player Qt
API. To do this I need to run some code on the scene graph thread. All
the possible ways I've been given to do this require to somehow access
the QQuickWindow in which the service is created.

But can I do this from the QMediaService or from the
QMediaPlayerControl subclass?
My current implementation works but is very very bad. Can you suggest
a proper way to access the QQuickView (or to somehow run code on the
scene graph thread when needed) from those subclasses?
Thanks!

Luca
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