On Thu, May 16, 2013 at 9:37 AM, Sletta Gunnar <gunnar.sle...@digia.com> wrote: > > On May 14, 2013, at 9:58 AM, Mark <mark...@gmail.com> wrote: > >> On Sun, May 12, 2013 at 2:08 PM, Mark <mark...@gmail.com> wrote: >>> Hi, >>> >>> I'm browsing through the Emitter API while searching for "some" way to >>> get notified when a particle is expired. >>> >>> What i'm having is one emitter that emits 1 particle every 25ms then >>> one trailemitter that adds a trail to the particle. Now in the main >>> emitter (with 1 particle every 25 ms) i want to get notified when the >>> particle dies - which is 625 ms later. How can i do that? >>> >>> I can probably play with the Timer element, but then i'd need a timer >>> for every particle which is quite a pain to do in QML in a dynamic >>> fashion.. I'm actually hoping there is a signal somewhere (or a >>> onSomething...) that i haven't found yet but can also be used to get >>> the same result. >>> >>> If that doesn't exists then i guess i need to make a dynamic timer >>> element for QML, right? >>> >>> The ideal thing - for me - to have here is a signal that fires with >>> the X and Y position where the particle expired. >>> >>> Regards, >>> Mark >> >> Anyone? > > Tracking each individual particle is not really in line with the concept of a > particle systems as they are typically set up as fire-and-forget to be as > cheap and fast as possible. > > However, there might be way that works for you, granted that you don't have > too many particles live at the same time. > > If you use the ItemParticle, you can specify a delegate for it. This delegate > can be a normal Image {} item, and will be a lot slower (probably in the > range 100-1000x worse) than plain a ImageParticle, but you can then track it > using the onVisibleChanged signal. When the item is visible, it is "alive" > and when it is hidden its lifespan has ended. > > cheers, > Gunnar > >> _______________________________________________ >> Interest mailing list >> Interest@qt-project.org >> http://lists.qt-project.org/mailman/listinfo/interest >
Hi Gunnar, That sounds like a possible but painful solution.. I actually think i'm going for a different route: making my own custom timer component from C++. What i need is this: 1st particle gets emitted and dies 625ms later 2nd particle gets emitted which could be directly after the first one as in 1 ms later or be one minute later. I simply don't know since that's depending in the input. For the timer signals this matters. I sadly can't easily use the Timer() component since that would mean one separate Timer{} for every particle. So i guess i have to make my own custom timer component.. If you have another better idea that isn't as performance impacting as ItemParticle, please do tell :) _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest